Free & open source, GPLv3

Never miss the clip.

ClypDat records in the background and keeps the last few minutes. When something good happens, press one key and it's saved. Nothing runs inside the game, so anti-cheat has nothing to flag.

Windows 10 and 11, x64. The installer doesn't need admin rights.

How it works

Recording after the fact.

Normal recording makes you press record before anything happens. A replay buffer is always rolling, so you decide afterwards.

  1. 01

    Turn it on once

    Switch on the replay buffer and leave it. ClypDat keeps the last few minutes of gameplay and drops the oldest frames as new ones come in.

    Replay buffer

    Keeps the last 1:00

  2. 02

    Play

    A clutch round, a ragdoll you'll never see again, a bug you want to report. You don't have to remember to hit record.

    Buffering-1:00 → now
  3. 03

    Press the key

    The footage is already recorded, so the clip saves straight away, named after the game and ready to trim.

    Insertdefault

    Fortnite 2026-09-11 21-04-12.mp4

Capture

Capture that stays out of the game.

ClypDat's own capture engine is the default, and Windows Graphics Capture is available as a fallback in Settings. Neither one loads anything into your game.

ClypDat reads frames through DXGI Desktop Duplication instead of injecting into the game, so there's nothing in the game process for anti-cheat to flag. Alt-tab out and it holds the last game frame rather than recording your desktop.

Your gameUntouched
No injection
DXGI Desktop DuplicationOS-level
ClypDatReads frames

CS2 auto-clipping

Reads CS2's Game State Integration feed, not the screen or your voice, and saves a clip on kills, headshots, assists or deaths. A 3K that turns into a 4K saves once, as the 4K. Experimental.

Import from Medal and SteelSeries

Pulls in clips from Medal and SteelSeries Moments using their local catalogues, or their clip folders if a catalogue can't be read. Copy or move them; titles and games come across.

Editor

Trim, mix, export.

Every clip opens in ClypDat's editor. Cut it down, set the level of each audio track and export it without opening another program.

  • Trim the start and end with thumbnail scrubbing and a waveform view
  • Game, chat and mic are separate tracks, each with its own volume
  • Export mixes every track into one file that plays anywhere
  • Save Trim cuts the file in place and keeps the tracks separate
  • GPU export with NVENC (H.264, H.265 or AV1), CPU when there's no GPU encoder

Preview footage is a six-second excerpt, re-encoded to 720p and muted for the page. The clip details are the original recording's.

FAQ

Common questions.

Anti-cheat, hardware, storage, and what happens to your clips.

Something not covered here?

Ask in the Discord, or open an issue on GitHub with your Windows version and GPU.

Is ClypDat free?

Yes. ClypDat is open source under GPLv3, and the full source is on GitHub. There is no paid tier, and you do not need an account to record, save or edit clips.

Can using ClypDat get me banned by anti-cheat?

ClypDat never loads code into the game process. It reads finished frames from Windows through DXGI Desktop Duplication, the same OS interface screen-sharing tools use, so there is no hook or overlay DLL inside the game for anti-cheat to find.

How do I save a clip?

Press Insert. ClypDat writes the last minute of gameplay to your library, named after the game and the time it was saved.

The key and the length are both in Settings > Replay Buffer. Length presets run from 30 seconds to 5 minutes.

What hardware do I need?

Windows 10 or 11 on x64. ClypDat encodes on NVIDIA NVENC, AMD AMF or Intel Quick Sync, whichever your GPU has, and falls back to the libx264 software encoder when none is available.

Will recording lower my frame rate?

Encoding runs on the GPU's dedicated video encoder, not the shader cores the game renders with, and downscaling happens on the GPU before a frame reaches the encoder.

Your selected FPS is never lowered on its own. If the encoder can't keep up on your machine, turn on Frame-rate Protection in Settings > Replay Buffer: it drops the capture FPS while the encoder is overloaded and restores it once it recovers.

Does ClypDat upload my clips?

No. Recordings, thumbnails and audio tracks stay in the library folder on your PC. The optional ClypDat account exists for Xbox activity and linked sign-ins; it never receives your footage.

Can I record a whole session, not just clips?

Turn on Full Session Recording, then press F8 to start or stop it. The full session is written to a separate file while the rolling buffer keeps running, and audio is resynced every 60 seconds so a six-hour recording stays in sync.

A storage limit deletes the oldest sessions automatically once you pass it.

Are game, voice chat and mic on separate tracks?

Yes. Game audio, chat and microphone are saved as separate tracks, and any extra app you enable in Recording Audio gets its own track too. The editor sets each track's volume, and Export mixes them into one track for players that only read the first.

Which games does it detect?

ClypDat checks the window in front against, in order: games you added yourself, its own game catalogue (refreshed from GitHub once a day), and games installed through Steam, Epic Games, Battle.net or Riot.

Nothing is guessed from the window. For Steam, ClypDat reads the app manifest in every Steam library folder on your PC, which names each installed game and where it lives. Epic's install manifests, Battle.net's product database and the Riot Client's install list do the same job for those launchers. Steam apps that Steam itself labels as tools or software are skipped, so Wallpaper Engine never starts a recording.

If a game is missed, add it in Settings > Game Detection: pick it while it's running, browse to its .exe, or give ClypDat a folder to scan. A scan adds games it recognises and asks you about uncertain ones, such as Unity apps. Anything picked up by mistake can be excluded from the same page.

If you set the capture source to Desktop Capture, ClypDat records a monitor instead, and switches to the game's window while one is detected.

Can I bring my clips over from Medal or SteelSeries?

Settings > Import Clips finds clips recorded by Medal and SteelSeries Moments and copies or moves them into your ClypDat library, keeping their titles, games and dates.

How do updates work?

ClypDat checks for a new release when it starts and, by default, installs it before the main window opens. If you installed through WinGet, winget upgrade ClypLabs.ClypDat works too.

Installer, Portable, Zip or MSI: which one?

Take the Installer. It installs to your user folder, so it needs no admin approval, and it updates itself. Portable runs without installing, the Zip is the raw build folder, and the MSI is for IT-managed deployment.

Is there a Mac or Linux version?

Not today. Capture is built on Windows APIs (DXGI Desktop Duplication and Windows Graphics Capture), so ClypDat runs on Windows 10 and 11 only.

Get ClypDat.

Windows 10 or 11, x64. Encodes on NVIDIA, AMD or Intel GPUs, with a software encoder for machines that have none of the three.

Or install with WinGet

winget install --id ClypLabs.ClypDat
Release notes and older versions on GitHub